// Chargement via IWindow_context.window->loadTexture("ship","assets/spaceship/Ship1.png");_context.window->loadTexture("missile","assets/spaceship/missile.png");// Chargement de plusieurs skinsfor(inti=1;i<=6;i++){std::stringkey="ship"+std::to_string(i);std::stringpath="assets/spaceship/Ship"+std::to_string(i)+".png";_context.window->loadTexture(key,path);}
auto&audio=audio::AudioManager::getInstance();// Effets sonoresaudio.loadSound("shoot","assets/audio/shoot.mp3");audio.loadSound("hit","assets/audio/hit.mp3");// Musique de fond (si disponible)audio.loadMusic("bgm","assets/audio/background.ogg");audio.playMusic("bgm",true);// loop
// Chargement d'une police_context.window->loadFont("main","assets/fonts/ARIA.TTF");// Rendu de texte_context.window->drawText("main","Score: 1000",10,10,24,{255,255,255,255});